![]() ::[ NEWS ]::
Previous News:
.May.23.2006.:
I've actually totally forgotten about this site That's not much for some other sites...but for this site, which I haven't been updating regularly anymore with new contents, it's surprising people still visit here.
I'm assuming you guys are here for my tutorials. Well, I hope they help(ed) you. They're actually
my notes (I'm forgetful, unfortunately
Well, I'm currently in my third job as a developer, two years after graduating from college. I
miss mobile game development. It was easy, fun, and you get to use the creative side of your
brain. My current work has got nothing to do with creativity, unfortunately. And I haven't
the slightest interest in my work (one word: "uninspiring"). Oh well, that's life, I
guess... Maybe I'll write some mobile game development tutorial. That's a big "maybe". I still haven't finished that cel-shading tutorial written many, many, and I mean _many_ months ago either.
That's all. Expect a tutorial (let's cross our fingers on this one) within two weeks.
.January.05.2006.: Whoa! An update! hehe...sorry, I haven't been updating this site much with new content...just when I was getting good number of visitor hits...
Well, here's my excuse: I've been busy working.
I'll try to get new contents for this site. Probably for the guest tutorials section. I remember getting permissions for some a few months ago. I might not write new stuffs for the moment though.
Well, that's it for now. Happy New Year Everybody!!!
.June.12.2005.:
Hehe, I got side tracked while writing that cel-shading
tutorial (which, by the way, is here --
just so you see its progress so far
What got me side tracked is this game I am trying out
right now called Thang.
It's an MMO and I am at level 22 right now as of this
typing...
Anyway, for those who can't wait for the tutorial to
be done, here are the two sites where I learned it from
(notice I'm not linking to that cel-shading article
from GameDev.Net
The second link above says it all really. Just do a dot-product to get the texture coordinate to use. The concept is the same as flat shading (if you know software rendering or its concept, at least) except you are doing a one dimensional texturemapping instead for cel-shading.
It also shows how cel-shading could show smooth
lighting with more shades in your one dimensional texture.
The first link discusses it more in-depth (if you're the kind
of guy/gal who likes to learn that way). It also has OpenGL
function call snippets to give you OpenGL users an idea of
how it would be implemented. Nice isn't it? Anyway, a high school friend and I are planning on making our own game (still planning...). It's been a while since I dabbled with any graphics stuffs for many hours at a time. It'll be fun if it pushed through.
That's all. I'll find ways to stop playing Thang and finish
that tutorial.
.May.24.2005.:
I feel sad and tired right now. Whatever that is left of my interest
in graphics/game programming, is almost entirely gone now -- I think. I
am busy now with work developing for the mobile Symbian OS, and no longer have
enough free time to continue working on my hobby project And yet when I saw the sample OpenGL ES (ES = OpenGL for mobile) demos from the latest Symbian SDK, the urge to learn came back. I am a bit confused right now with what I really want to do. I feel like I no longer have any interest whatsoever in graphics/games development, and yet the moment I see something cool, that urge comes back -- for a while, that is. Anyway, should I ever get free time again, I will definitely look into swShader. It's always cool when something like this runs fast without a need for a fast video card.
I will post a new tutorial, I assure you guys that. Maybe I'll
finish that cel-shading tutorial I started a while back
That's enough rambling for now. I shall try to finish that cel-shading tutorial within this week or next week. Thanks for visiting! .March.24.2005.: Hehe, I took an online quiz today (the ones that are for fun hehe)...it's the Which Website Are You? quiz. Here's my result: ![]()
Anyway, I started my new job at a new company Wednesday last week. They are
definitely more mature in software development and really have a process
compared to my first job. Unfortunately, I am so used to my first job, I
currently see these things (documentation? extensive bug testing? using
*gasp* CVS?!?
Before you expert software developers start to flame me, I'll let you know that
I know that I am, of course, wrong. These process are there to ensure the best quality
of software that a group puts out...
Whew...I hope that last paragraph will keep you guys off my
back...
Anyway, that's all. My site counter says that this month, my number of visits
have already surpassed that of last month's count (and the month before that).
Right now (2:14PM, GMT+8), the site statistics says there has been 1,286
unique visitors (and 1,466 total visits!)
And that's a great enough news for me to continue this site.
.March.09.2005.:
I added a new link on my (guess which) links page!
.February.27.2005.:
I whipped up a new tutorial for you guys. It's not the cel-shading
tutorial like I said a few days back (I'm still working on it
Well, that's it for now. Hope you enjoy the new tutorial. I'm off to bed now. It's 2:50AM
(how time flies
(Update: 9:51PM) - I visited today this site's control panel where I browsed at the
traffic statistics of this site. I was surprised to know that last January, I had 1002
unique visitors (and 1187 visits). This February, as of today (the 27th), I have 1019 unique
visitors (and 1211 visits)! Before seeing that page, I was guessing the average visits
this site gets was around 20-30 per month!
I would like to thank you guys for visiting this site
even if updates were sluggish a few weeks/months back. I found out that a portal site has linked me also. It's the 3DXtra site. Some directory-listing sites have listed me which helped up my traffice a bit (around 10 hits per month combined). Like NodeWorks, 3D Valley and Cbel.
All in all, thank you guys for bothering to visit this
site...
.February.24.2005.:
Hey there folks! I just added the "Online Stat" box here on the main page on the right.
You'll now know when I'm online in either ICQ (which I rarely go online now), or Yahoo!
Messenger (which I go online a lot more than ICQ).
Now, if only I know how to put an online stat image for MSN Messenger...hmmm...(in case
you don't know yet, I'm hinting to you readers that if you know how, teach me please
That's all. I'm off to bed now.
.February.16.2005.:
Wow...it's been a WHILE since I updated this site with anything...
Well, a lot has happened you see. I got a job, and didn't have time to update this site,
nor was I able to finish that "almost finished" tutorial a few news back (which was
last year)... Here's what has happened to me so far:
I'm making a cel-shading tutorial in OpenGL. Hopefully, I'll finish this one. I plan to
put it in another tutorial section, not under OpenGL. Maybe under "Graphics Techniques" or
something.
That's all. |
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